MadKid +

Jordan
170 matches tracked
Last updated:

How does MadKid + play?

Rating 0.89 (from 120 matches) K/R 0.63 ADR 72.2 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 33%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 44%−5 pp · Ø 49% better than 15%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 21%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.97).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 47%
K/D 0.85−0.12 · Ø 0.97 better than 12%
Pistol kills per match 1.9
Knife kills 2 in 170 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.7%).

2K rounds 11.3%−1.4 pp · Ø 12.7% better than 19%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 10%
MVPs per match 1.8−0.3 · Ø 2.1 better than 16%
4Ks and aces 19x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 82%
Enemies flashed per round 0.250.00 · Ø 0.25 right on the average
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.64, ADR at 71.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.70).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
60 matches · 45% win rate
In match 3 of the day −56 ELO
24 matches · 29% win rate
On Tuesdays −10 ELO, win rate 29%

MadKid + loses the most ELO on Dust 2: −61 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.78 · Dust 2
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
45% better than 37%
0.66 better than 29%
74.3 better than 32%
0.97 better than 48%
46% of 156 duels better than 33%
48% of 25 situations better than 78%
Mirage31
39% better than 17%
0.59 better than 7%
67.0 better than 6%
0.75 better than 1%
40% of 93 duels better than 10%
45% of 11 situations better than 71%
Anubis23
43% better than 25%
0.67 better than 31%
74.4 better than 28%
0.94 better than 38%
34% of 89 duels better than 1%
19% of 16 situations better than 10%
Inferno19
26% better than 1%
0.62 better than 19%
76.1 better than 48%
0.81-
60% of 45 duels better than 93%
75% of 8 situations better than 99%
Cache12
33% -
0.55 -
65.5 -
0.76-
40% of 25 duels -
33% of 6 situations -
Nuke12
33% -
0.57 -
66.2 -
0.83-
43% of 28 duels -
29% of 7 situations -
Ancient9
44% -
0.73 -
78.7 -
1.04-
47% of 45 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MadKid + plays

Across 170 matches MadKid + averages K/R 0.63 and ADR 72.2; the rating across the 120 rated matches is 0.89. Biggest strength: Utility hit rate at 40%, better than 83% of level 5 players. Most room to improve: 3K rounds at 2.6%, better than only 10% of level 5 players. Averages 14.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 45% win rate in 60 matches. In 25 of 120 matches the rating was 1.10 or higher (21%), in 70 it was below 0.90. In 120 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. MadKid + loses the most ELO on Dust 2 (−61 ELO, win rate 45%). Things go best on Anubis (+71 ELO, win rate 43%). Match no. 2 of the day goes best: 58% win rate, +57 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.64, ADR at 71.8. Last 30 days: 6 matches, win rate 17%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.