MadKid +
How does MadKid + play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so clearly below the average (49%).
Clutch
Average16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.85 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (3.7%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.74. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 0.89.
Damage per round (ADR)
Best month: May 2026 with 86.0. Last 3 months: 71.8 (at the start 73.1). Clearly below the average (77.8).
Share of headshot kills
Best month: March 2026 with 47%. Last 3 months: 44% (at the start 46%). Right on the average (44%).
Matches won (win rate)
Best month: September 2026 with 45%. Last 3 months: 43% (at the start 34%). Well below the average (51%).
Best month: August 2026 with 1,524.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 170 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MadKid + loses the most ELO on Dust 2: −61 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 1.78 · Dust 2
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 170 matchesCompared with players on the same level who have at least 15 matches on the map.
How MadKid + plays
Across 170 matches MadKid + averages K/R 0.63 and ADR 72.2; the rating across the 120 rated matches is 0.89. Biggest strength: Utility hit rate at 40%, better than 83% of level 5 players. Most room to improve: 3K rounds at 2.6%, better than only 10% of level 5 players. Averages 14.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 45% win rate in 60 matches. In 25 of 120 matches the rating was 1.10 or higher (21%), in 70 it was below 0.90. In 120 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. MadKid + loses the most ELO on Dust 2 (−61 ELO, win rate 45%). Things go best on Anubis (+71 ELO, win rate 43%). Match no. 2 of the day goes best: 58% win rate, +57 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.64, ADR at 71.8. Last 30 days: 6 matches, win rate 17%, net ELO −79.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.